March 2004
An Innocent Guillotine
AIG says that "You may play
this item on one of your opponents characters if that character can hold
another item. This character does not
refresh. Discard this item at the
beginning of the Movement step."
This doesn't mean that it has to be played on an opponents character,
however if you played it on your character then there is not much benefit from
it, other than the Guillotine challenge. If played on your character, the
character is affected by the "does not refresh. Discard this item at the beginning of the Movement step"
part of the game text.
Does this mean that the opponent’s
character never refreshes, or just until after it is discarded at the movement
step?
The card is used to slow a players 'plan' a turn. It is placed on the
character and will not allow the character to refresh in anyway once they are
fatigue, unless you or the opponent use a card effect to remove the item
(Clumsy Fingers). Remember that characters are fatigue after a fight and
Challenge (and other uses). And since the item is not removed till on the NEXT
TURN's Movement Phase, which occurs after the refresh phase, that character
will remain fatigue during that next turn. In other words, the character will
be 'out' during the next turn, but only if they were fatigue.
If my opponent plays An Innocent
Guillotine on one of my personalities may I move it to another personality at
the same location? If I give this
character 2 other items can I discard the An Innocent Guillotine from play as
the rulebook suggests?
An Innocent Guillotine can be moved and if you add enough items so that
the character cannot hold more items it can be discarded.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3309
Does this card prevent your
opponent's character from refreshing through other means, such as The Hospital
or Priority Check?
The fact that the Guillotine is not permanent (it gets rid of itself at
the beginning of the Movement Step), combined with the fairly specific wording
"This Character does not refresh" means that you could not refresh
that Character through any means, including Blayne Mall/Chris Epps, The
Hospital, or Priority Check, as long as the Guillotine was on that character.
If the card said "This character does not refresh during the Refresh
Step", then you'd have an entirely different matter. So, basically, the Guillotine takes one
character out of commission until the following Movement Step. Assuming the
character is Fatigued or that you can then get that character to Fatigue. Note
that after the Movement Step (i.e. after the Guillotine discards itself), you
could then use cards effects like the Hospital, Blayne Mall and Priority Check
to refresh the character as the card is no longer attached and therefore the
character is no longer affected by the “does not refresh text”. However, as
long as the Guillotine is in play, that character will not refresh for any
reason.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=2947
Balthazar's Amulet
The +2 to any talent is added to the character, and not a talent stack,
so it can be used to meet card requirements
Does Overhand Toss affect the
Amulet? (does the bonus come from the
Amulet or the cards?)
The talent increase comes from the Amulet, so it would be susceptible to
Overhand Toss and Spike's essence and that you would lose the bonus if you
discarded it to Caught Off Guard just like any other item.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4297
I quit
As you lose the fight when playing I Quit, Balthazar's Amulet is sent to
the crypt
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4441
Bat Sonar
If Player A discards his
"Bat Sonar" to boost weirdness 2 can Player B play Overhand Toss next
on the Bat Sonar even though the Bat Sonar is no longer in play and is in the
Discard Pile?
If you have already tossed the Bat Sonar for the Weirdness boost, then
it's no longer there for anything to affect.
The item must still be in play for you to target it with Overhand Toss.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1389
Books of Ascension
/ Box of Gaurok
Are the Books of
Ascension / Box of Gaurok cumulative?
If I put both items on the Mayor, does he need 4 less destiny to
ascent? What if I also play Make It A
Double? Does he then need 6 less
destiny?
Yes.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4043
Candy Bar
It says that it cannot be swapped. As it does not
mention discarding, the candy bar could be discarded by adding extra items.
I have a villain spike in
play. My opponent plays Candy Bars on
Spike. I then play Animal Intensity on
Spike. Is Spike now considered a Minion
or a Villain? Which card takes
precedence?
It's fairly simple. If there are
more Candy Bars than Animal Intensities, the character is a Minion. Otherwise, he is a Villain.
Both equal: The Character is what it was initially
Character has more Candy Bars than V/H: The Character is M/C
Character has more V/H than Candy bars:
the Character is a V/H.
Note that once a skill is learnt, it does not go away, unless
moved/discarded, so Spike keeps the VI even when he losses the bars. In which
case he becomes a character with 2*villain keywords.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3482
Chains
You may use upgrading to remove chains.
The character does not get any bonus from Stake & Crossbow, Watcher Trainings, Buffy's Choke Hold. Chains makes her Butt Kicking zero. However,
a Chained Buffy would still have 4 printed BK for Faith's Knife. Chains doesn't
change the printed BK.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4467
If a character with
"Chains" is in a fight are Butt-Kicking boosts useless for this
character?
The character in effect has no BK, so there is nothing for the BK stack
to be added to. Therefore the character can not have/use a BK stack in a fight.
(See Ghost willow in Characters - general)
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4297
Compound Bow
If you use the Compound Bow to fight an opponent’s character at an
adjacent location, your character is placed at the fights location. Ripper /
buffy & 99 essence etc with a compound bow can use it to start a fight at
an adjacent location before the conflict step, being placed at the new
location. If you place a character with Compound Bow in Sunnydale Park, then
you can attack your opponent’s characters regardless of where they are as the
park is adjacent to all locations
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=5032
Cross
Can I use the Cross if I
stunt-double in the character who is holding it, into the fight. The wording on
Cross implies that it can only be used if it was the defender specified by the
attacker.
"When a Vampire CHOOSES to attack" sounds like it has to be
the character the Vampire originally tries to attack.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=2914
Do I have to use Cross when my
character is attacked by the Vampire for the first time, or can I choose not to
use it?
Yes, you MUST use Cross, since it does not say may
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=2914
Disturbing Features -
[See Love tattoo]
Electrical Tunnels Schematic
If I move to an opponent's
location using this card, do I fatigue?
If you're moving from Sunnydale Park, yes. From anywhere else, no.
(Unless the location says you have to, like a Minion moving to the Sunnydale
High School Auditorium. Moving to an opponent's location alone doesn't fatigue
you, it's moving from the Park to the opponent's location that fatigues you.
http://board.btvsccg.com/viewmessages.cfm?Forum=27&Topic=3096
Eliminati Swords
Does this mean one
PER character or one per Player?
One copy of swords can be attached per character in
play as long as they are vampires
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3975
Empty puppet case
If you fatigue Puppet Case, does
that fatigue the character as well?
No
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=375
If I have Gone Binary AND a
Puppet Case on Xander, and I fatigue him to draw a card, does the Puppet Case
fatigue?
No, you can still use the case’s ability.
If a character has a fatigued
Empty Puppet Case, can he still move?
Since the Character isn't fatigued, the character can still move and
take actions
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=619
If your EPC is fatigued, can you
still face the challenge "The Talent Show Must Go On" which requires
the EPC.
The challenge doesn't say it needs to be refreshed, it just says you
have to have it.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=619
Faith's knife
Faith's Knife allows a character only to attack the
one with Faith's Knife if his printed BK is equal or higher then the printed BK
of the one with Faith's Knife. So Spike Lv.1 PP with Watcher Training can't
attack Faith (Hero) Lv.1 with Faith's Knife (Printed BK Spike: 3, Printed BK
Faith (Hero): 4).
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4101
Formal Wear
Does it mean that EACH character
can only have one 'Formal Wear' attached, or that there can only be one copy of
'Formal Wear' attached to ANY player, ie there is only one allowed in play?
You can have one Formal Wear attached per character.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4228
Giles mobile
If you attach the Giles Mobile on
Mitch, would you have to fatigue him like the Item card says or you can just
ignore that and move anywhere(since on the card it says that anything that
would normally fatigue him during the Movement Step doesn't fatigue him)?
Giles-Mobile would not fatigue Mitch (or Claw, for that matter).
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=459
Glove of Myhnegon / Tome of
Mediocrity
"If this item unattaches for
any reason, send this character to the Crypt" Does this happen to your
main character too, if they have the glove when it's discarded?
Yes. Note that you can only resurrect from your Discard Pile, not your
crypt
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4014
Mummy's Seal
These items send the character to the Crypt, and so not affected by the
Mummy's Seal.
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=3693
Does the demon trait
override the vampire trait or just add to it?
You add the Demon trait to the character
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3975
Does the Glove of
Myhnegon and the Tome of Mediocrity crypt the character holding it even if you
upgrade the item or swap it to another character?
Yes. The cards
say that if the item is unattached "for any reason," the character is
put into the Crypt. "Any
reason" would include swapping and upgrading.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4027
What if it's attached
to a character that gets killed. Does discarding the character count as
unattaching any items he/she may be holding?
When you lose a fight (or get Circled, or Pep Squaded,
etc...) the items do not stay attached to the character when he goes to the
discard pile, and are therefore unattached. The unfortunate characters get
crypted
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4027
Invulnerability and
losing a fight
Invulnerability would help in that your character
would not get discarded, just fatigued; therefore, the Glove or Tome would stay
attached and your character would not be Crypted from losing a fight
http://board.btvsccg.com/viewmessages.cfm?Forum=25&Topic=4111
Haphazard bomb
Haphazard bomb gets used at the end of the Conflict step. For the
condition to have been met both players must have passed during the conflict
step, in which case the conflict step is over, and the end step should be
starting. This card DOES play outside any watches. To avoid certain combos it
couldn't just be a Conflict Item (We didn't want it to happen just before a
fight). And in the End step, you shouldn't be able to do some of the things you
can do in an End step before it. Making it only playable as the first or last
watch was also incorrect because then you couldn't use two in the same turn.
While in the overall picture we try to avoid out-of-watch cards, for this one
it was necessary.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3451
Note if you use the bomb to blow up an opponent's location, then
use Soda Machine Ride and put one of
your own locations at the empty spot the next turn, for example Wetherly Bike
trail, your opponent has still the control over the location.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=5495
If I use haphazard bomb to blow
up the Auditorium while the Talent Show is in play on it, what happens to the
challenge?
Nothing- if you used Anywhere but here or the bomb after the challenge
is placed then its too late the challenge will stay on the board. See Cards -
Action - Anywhere But Here.
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=5077
Love tattoo
You are not discarding the love tattoo, only cards
from the talent stack to boost Butt-Kicking. And yes it is optional, because
you can discard any number (0 as well) from the BK-Stack. Also, as Love Tattoo
adds to your Charm (not your Charm talent stack) it really turns all of your
cards in your BK talent stack into
+1 BK +1 Charm when combo’ed with The Look skill. The bonus is only for the
duration of the fight or challenge. And
yes, it can be discarded to play another item. As it is used in the Resolve
stage, no more cards can be placed into talent stacks, so your opponent can not
play cards into stacks to counter the item's effects.
If I remove the cards from my
Butt-Kicking talent stack, does my Butt-Kicking go back down now that the cards
have been removed from that talent stack?
As you are removing cards from your BK stack, your BK total for the
challenge goes down from the pre-remove to the new post-remove level when
working out if you have defeated the challenge
If I were to discard my Bk for
either LT or DF it would only last for about one more sub-step or would I get
the bonus for the rest of the game?
The bonus only lasts for the duration of the fight/challenge. After the
resolve stage of the fight/challenge the bonus goes away.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4274
Manacles
Do Manacles have to be attached
before I use it?
Yes, it must first be attached, thus paving the way for No more soul or
clumsy fingers to discard I
Http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1782
Do I discard it after I look at
my opponent's hand?
You must discard it after you use it
Maps and Stuff
How does Maps and
Stuff work?
It causes anything that would normally have an effect
on the character as a result of the character moving (such as Sunnydale High
School Auditorium or moving to an opponent's location from the Park) to not
happen.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3891
Mobile Tracking
System
This card does not allow a vampire to move during the
day, so any way of manipulating it to work on a vamp during the day is not
legal.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4103
I fatigue character A (with the
MTS) and fatigue character B. Now 'chosen character' moves to adjacent location
and may immediately start a fight.
The chosen character is character B and moves to location adjacent to B
and starts a fight although he is fatigued. Note that characters A and B do not
have to be at the same location when A uses the MTS
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4544
Mr Pointy
This card allows Kendra to choose
the resolving talent for a fight to be either BK-ing or Smarts. Does this mean that the resolving talent can
be changed from whatever Kendra chooses?
It can be changed later, just like the other talent stack changers (hair
flip, cordy L2 etc).
It lets you choose Smarts when
you start fight but then if player 2 switches fight to charm you can't use
Pointy again, right?
Yes, because you are only able to choose the resolving Talent for Mr.
Pointy at the start of the fight. Mr. Pointy says you must choose when you
start the fight, so it would be before anything, including stunt-doubling,
takes place
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=2384
Mummy's Seal
When can you use this?
You would put it on a character during the resource step. If you put a Mummy's Seal on a character,
then the character just ignores any card effect that would cause it to be
discarded. Thrown to the Hyenas, Circle
of Kayless, Join the Pep Squad and The End won't
kill the character. Angel with a
Mummy's Seal can't be hit by No More Soul.
Buffy L3 has to fight a Seal-toting minion if she wants it dead. On the
minus side, it also prevents the character from being discarded as a
payment. You can't choose a character
with the Seal to discard to your own Thrown to the Hyenas, nor can The Master's
Essence discard that character to refresh The Master.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1581
Clumsy fingers, etc could kill the seal, thus enabling those card powers
to have their effect.
MS & Rivalry
As rivalry discards items first and then the characters, Mummy Seal
would be gone and could no longer protect the character from being discarded
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=3733
Orb of Thesulah - see Silver
Locket
Quarterstaff
Q: If Spike is my main character
and I attach Quarterstaff to him, does Spike’s Essence card add +1 or +2 with
the Quarterstaff?
A: Since Quarterstaff says it counts as 2 items, Spike’s Essence card
would affect it twice and you would get an additional +2 from Spike’s Essence
card.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1903
Q: If my opponent uses Clumsy
Fingers on my Quarterstaff do I still get to keep it?
A: No. If your opponent uses a card to make you discard Quarterstaff,
you discard Quarterstaff. It is not immune to the effect, and you do not get to
keep half of a Quarterstaff on your character. It "counts as 2 items"
but is still a single item card. Otherwise you could only put 1 and 1/2 of it
in your deck to meet the required maximum of 3 of any one item Yes, clumsy fingers will discard it.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1388
St. Du Lac Mausoleum. It allows you to search for one item and attach. Can you search for Quarterstaff
You could use the Mausoleum to get the Quarterstaff. However, be aware
that the character must be eligible to attach the item AFTER fatiguing. I.E. need 4BK before using the St du lac.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1629
Weapons Expert/Quarterstaff
In a fight, the Quarterstaff adds +2 BK.
Spike's Essence doubles that, so it's adding a +4 BK.
Weapon's Expert doubles THAT, so it goes up to +8 BK
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1903
Quarterstaff /Hammer
+2 BK form Sledgehammer (Since Quarterstaff counts as
2 items)
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1332
How much does the Quarterstaff
boost in talent stacks? 1, or 2, since it counts as two items?
As long as the card is in your hand, the game text is not in effect. It
is just an Item card. When placing it into a talent stack, that's what it
continues to be: an Item card. Just the one item, and therefore just the 1
bonus to your talent.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3446
Ring of prophecy
Two Gun Woo & Ring of
prophecy. 2GW says specifically Vampires can not be moved during day turns
however RoP allows a Vampire to move once during a day turn. My questions is
"Does the 2GW text simply reiteration the regular rule that Vamps can't
move without a specific card letting them do so (and that this card does not
give them that ability) or is it a blanket restriction that would negate using
RoP in combination with 2GW during the day?"
During the day, vampire characters aren't forbidden to move as such;
they just get zero movement. So they can only move if they use a special card
to do so. 2GW's text is a special restriction, not a reiteration of a general
rule. For that reason, it would overrule Ring of Prophecy.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1280
If Spike's Car and Ring Of
Prophecy are attached to a Vampire (Non-Spike Character), can the vampire move
twice during the day?
A vampire (other than Spike) with both Spike's Car and Ring of Prophecy
attached gets ONE move per Day turn. The cards are not cumulative. Spike would,
of course, get two moves, but that's because of the text on Spike's Car, not
because he also has a Ring of Prophecy attached. Spike would only get two moves
per Day turn even if he had 3 Spike's Cars attached to him.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=2694
Do 2 rings allow you to move
twice in the day?
No, The Ring isn't cumulative
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4222
Rocket Launcher - see Silver Locket
Sentient Cheerleading
Trophy
Can the Sentient Cheerleading
Trophy be used to discard any minion at Madison House?
Yes. Since the Madison House
grants the Spellcraft trait to all characters located there.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4718
Silver Locket / Rocket
Launcher / Orb of Thesulah
Discard SL to gain +3 charm
during a Challenge
In order to use this item, it must be attached to one of the characters
facing the challenge.
Discarding Silver Locket gives the character +3 Charm, so I Quit and
Superior Fighting could be used with the discard items.
You can, however, play Silver Locket into a talent stack from your hand
during a challenge, but (like any item, skill, or episode card) it would only
count for +1 to the talent of your choice.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=5001
Slayer
Kryptonite
Can Faith trade the
Slayer Kryptonite to another character?
If a card says "assign to a slayer" then it
cannot be traded unless it is to another slayer.
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=3823
If someone put a
Slayer Kryptonite on my character, can I use Clumsy Fingers/ Trading Clothing
it to drop it?
Yes
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=3823
I have Buffy with a
Slayer's Kryptonite, can I put a Quarterstaff on her and drop the Kryptonite
off?
Yes
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=3823
Can I swap Slayer
Kryptonite to my opponent's slayer?
No, you can only swap items between characters you
control
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4151
Sledgehammer
If I discard the Bat Sonar, I get
+2 Weirdness But do I still get the +1 (for a total of +3) from the Sledgehammer,
since I am actually discarding the item the Sledgehammer would be giving a
bonus?
Yes, you are still getting a bonus from an item, so you still get a
bonus from Sledgehammer (for a total of +3). The
Sledgehammer card does not say the item still has to be in play, it just
says you get a bonus from Sledgehammer if you are getting a bonus from an item.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1072
What happens when I have Pack Rat
on one of my characters allowing him or her to carry three items and one is the
Sledgehammer and the others are Stake & Crossbow and Bat Sonar? Does the
Sledgehammer give +1 to Butt Kicking and +1 to Weirdness?
Sledgehammer is basically like Spike's Essence for items only. If you have a character who can carry more
than 2 items, you can put 2 items that boost talents, plus a Sledgehammer, on
that character. The Sledgehammer will
then give +1 to all talents the other items are boosting.
Therefor, having the Glove of myg, fire axe, and a sledgehammer gives
the character +4 Butt-Kicking, and +2 to each of their other talents
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=921
So I guess this means that if
Hank Summers, for example, had a Pack Rat, three Sledgehammers and a Stake
& Crossbow, this would give him +10 Butt Kicking: each Sledgehammer gives
+1 for the Stake & Crossbow and 2 more for each other Sledgehammer. Is that
right?
That sounds about right, although Pack Rat can't assign to
Companions. 1630 Revello Drive,
however, would work. Or give him Varsity
Training. My Hank Summers usually gets Varsity Training, Pack Rat and Fast Pace
along with the aforementioned items. Then he goes out and slays vampires. His
daughter would be so proud.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=921
Discarded items
Because Sledgehammer's card text simply reads "If another item is
giving this character a bonus..." and Rocket Launcher is an item, you get
a bonus from the sledge hammer, when the item is discarded
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3089
Moloch is my main
character, he has a Metal Robot Body on him, which according to his essence
gives him +3 butt kicking, +2 weirdness, and -1 charm. I play a sledgehammer on him. Does he get a +1 butt kicking and +1
weirdness from the hammer? His essence
is what is giving him the bonus but it is because of the item that this is
happening. Sledgehammer reads "If
another item is giving this character a bonus Sledgehammer gives the character
+1 to that talent." What if I have tome of Moloch on Moloch. The tome gives a +2 smarts with the
sledgehammer, but does the sledgehammer give a +1 to Moloch's buttkicking too
because of Moloch's level 1 character card?
The sledgehammer would only affect the Tome for the
smarts boost. This is because all the other talent bonus are not coming from an
item, but another source.
Spellcasting Dolls
Heroes and Companions that do not have Spellcasting
Dolls can only attempt Good Challenges.
So Lily would need her own Spellcasting Dolls
to help Buffy and go for the extra point. Every character would need
their own Dolls to partake in a
Challenge that was against their nature.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=2174
Likewise, Angel would need Spellcasting Dolls to help with the Good Challenges if he's been turned by Moment of
True Bliss .
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=2174
New kid on the block
has no effect on Spellcasting Dolls as all the dolls do is allow a
character to enter a challenge. Once in, the dolls have no other effect, and so
there is no point in cancelling them
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=5209
Symbol of Anyanka
This says must be attached to
Anya or Anyanka. Does this mean that
she does not have to be your main since it does not say Anya or Anyanka only?
Yes, you can use the Symbol of Anyanka if she is not your main
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=3701
Tome of Mediocrity (See Glove
of Myhnegon)
© 21 March 2002. Permission granted to reproduce for personal use. Cmo